For parents
Games you can hand over.
Our games are for children aged 3 to 7. Here is what we promise, in plain words, and a few ideas for playing well together.
Our promises
- No ads. Not banners, not videos, not sponsored anything. Our games are paid for by us, not by advertisers.
- No tracking. No analytics, no advertising or tracking tools, no profiles of your child. This website sets no cookies either. The privacy policy says exactly what happens.
- No accounts. Your child opens the game and plays. We don't ask for a name, an email address, a birthday or a photo.
- No in-app purchases aimed at children. No shop, no coins, no “buy now” buttons for small fingers to find. If a game ever costs money, the purchase is for a grown-up, and it is a clear one-off, not a surprise.
- A parent gate on links out. In our games, anything that leaves the game, such as a link to a website or an email, sits behind a gate you have to press and hold for a few seconds. It is a gentle barrier, not a lock, so we still suggest staying close.
- No chat, no strangers. Our children's games have no messages, no voice chat and no way to meet other players.
- Content checked for accuracy. Dinosaur facts are checked against reliable sources before they go in, and we fix mistakes when we learn of them. Science changes, so if you spot something that looks out of date, tell us.
If we ever want to change one of these, we will say so here first, and a promise to children will not get weaker.
Screen-time tips
We make games, and we still think screens are only one part of a good day. These are ideas, not rules. You know your child best.
Play together.
Sit beside them, at least at first. Ask what they see. “Which dinosaur is the biggest? What do you think it eats?” Children learn the most when someone talks with them.
Keep sessions short.
The World Health Organization advises that children aged 3 and 4 spend no more than one hour a day sitting in front of a screen, and that less is better. The American Academy of Pediatrics suggests about one hour a day of high-quality programmes for ages 2 to 5, watched together where possible, and consistent limits for older children. A game with clear stopping points, like a finished mini-game, is easier to stop than one that never ends. Give a warning a few minutes before: “One more fossil, then we're done.”
Choose when, not only how long.
Try to keep screens out of meals, out of the hour before bed and out of the bedroom. A regular, predictable time (after the park, say) causes fewer arguments than “just five more minutes” all day.
Take it outside.
After the game, go and look for real things: a bone in the garden is probably a stick, but a big leaf or a lizard is a good start. Compare your child's height with a tree. Draw the dinosaur from memory.
Let them lead, and let them stop.
Let your child show you what they know. When it's time to finish, finish calmly and kindly, and talk about what's next. Not every day will go well, and that is normal.
Sources: World Health Organization, Guidelines on physical activity, sedentary behaviour and sleep for children under 5 years of age (2019); American Academy of Pediatrics, Media and Young Minds (2016). Advice differs between countries and families, so also look at what your own health service suggests.
More
- Privacy policy: what we collect (nothing from children), and what our website does.
- Terms: short and simple.
- Help and contact: a person replies, usually within two working days.